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    Enum SpellTags

    Properties that a spell can have

    Namespace: Oasys.Common.Enums.GameEnums
    Assembly: Oasys.Common.dll
    Syntax
    public enum SpellTags

    Fields

    Name Description
    AoE

    The spell's effects are AoE

    AppliesOnHitEffects

    The spell applies on-hit effects.

    AttackRangeModifier

    The spell increases the target's Attack Range

    AttackSpeedAmplifier

    The spell increases the target's Attack Speed

    Blink

    The spell is a blink

    CanDetonateMark

    The spell can detonate a previously left mark.

    CrowdControl

    The spell applies CC

    Damage

    The spell deals damage

    DamageAmplifier

    The spell amplifies the damage dealt by attacks or spells

    Dash

    The spell is a dash

    DefensiveBuff

    The spell increases health/armor/mr

    GrantsVision

    The spell grants vision of the target area.

    Heal

    The spell can heal

    Interruptable

    The spell can be interrupted

    LeavesMark

    The spell leaves a mark than can subsequently be proc'd to deal additional damage

    MovementSpeedAmplifier

    The spell increases the target's movement speed

    RemoveCrowdControl

    The spell removes all CC from target

    Shield

    The spell applies a shield on the target

    SpellShield

    The spell applies a spellshield

    Stasis

    The spell makes the target enter a stasis state (invulnerable)

    Teleport

    The spell teleports the champion

    Transformation

    The spell modifies the champion's other spells (nida/jayce/elise ult)

    Extension Methods

    Extensions.ClearFlags<SpellTags>(SpellTags)
    Extensions.GetFlagDescription<SpellTags>()
    Extensions.GetFlags<SpellTags>()
    Extensions.In<SpellTags>(SpellTags[])
    Extensions.SetFlags<SpellTags>(SpellTags, Boolean)
    Extensions.To<T>()
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