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    Class AIMissileClient

    Inheritance
    System.Object
    GameObjectBase
    AIBaseClient
    AIMissileClient
    Inherited Members
    AIBaseClient.IsNativeObjectPointerValid
    AIBaseClient.AIManager
    AIBaseClient.GetSpellBook()
    AIBaseClient.GetAttackDelay()
    AIBaseClient.GetCalculatedAttackCastDelay(String, Single, Single)
    AIBaseClient.GetAttackCastDelay()
    AIBaseClient.IsCastingSpell
    AIBaseClient.GetCurrentCastingSpell()
    AIBaseClient.BasicAttackInfo
    AIBaseClient.EncryptedID
    AIBaseClient.Index
    AIBaseClient.Team
    AIBaseClient.BaseObjectTypesAssociated
    AIBaseClient.IsTeam(TeamFlag)
    AIBaseClient.Name
    AIBaseClient.NetworkID
    AIBaseClient.Position
    AIBaseClient.HealthBarScreenPosition
    AIBaseClient.IsVisible
    AIBaseClient.W2S
    AIBaseClient.WorldToMap
    AIBaseClient.Distance
    AIBaseClient.DistanceTo(Vector3)
    AIBaseClient.Mana
    AIBaseClient.MaxMana
    AIBaseClient.IsTargetable
    AIBaseClient.Health
    AIBaseClient.Armor
    AIBaseClient.MagicResist
    AIBaseClient.IsAlive
    AIBaseClient.EffectiveArmorHealth
    AIBaseClient.EffectiveMagicHealth
    AIBaseClient.MaxHealth
    AIBaseClient.NeutralShield
    AIBaseClient.MagicalShield
    AIBaseClient.PhysicalShield
    AIBaseClient.AttackRange
    AIBaseClient.TrueAttackRange
    AIBaseClient.UnitStats
    AIBaseClient.Gold
    AIBaseClient.Direction
    AIBaseClient.BuffManager
    AIBaseClient.CombatType
    AIBaseClient.IsCombatType(CombatTypes)
    AIBaseClient.UnitComponentInfo
    AIBaseClient.ModelName
    GameObjectBase.ToString()
    GameObjectBase.As<T>()
    GameObjectBase.Log()
    GameObjectBase.IsObject(ObjectTypeFlag)
    GameObjectBase.IsMe
    GameObjectBase.IsAlly
    GameObjectBase.OnMyTeam
    GameObjectBase.IsEnemy
    GameObjectBase.IsNeutral
    GameObjectBase.IsJungle
    GameObjectBase.HealthPercent
    GameObjectBase.IsBasicAttacking
    GameObjectBase.IsTargetDummy
    GameObjectBase.PredictHealth(Int32)
    GameObjectBase.AttackSpeed
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Oasys.Common.GameObject.Clients
    Assembly: Oasys.Common.dll
    Syntax
    public class AIMissileClient : AIBaseClient

    Constructors

    AIMissileClient(Int32)

    Declaration
    public AIMissileClient(int handlePointer)
    Parameters
    Type Name Description
    System.Int32 handlePointer

    Properties

    EndPosition

    Declaration
    public Vector3 EndPosition { get; }
    Property Value
    Type Description
    SharpDX.Vector3

    Level

    Declaration
    public int Level { get; }
    Property Value
    Type Description
    System.Int32

    Slot

    Declaration
    public int Slot { get; }
    Property Value
    Type Description
    System.Int32

    SourceIndex

    Declaration
    public short SourceIndex { get; }
    Property Value
    Type Description
    System.Int16

    SpellData

    Declaration
    public SpellClassData SpellData { get; }
    Property Value
    Type Description
    SpellClassData

    StartPosition

    Declaration
    public Vector3 StartPosition { get; }
    Property Value
    Type Description
    SharpDX.Vector3

    TargetIndex

    Declaration
    public short TargetIndex { get; }
    Property Value
    Type Description
    System.Int16

    Extension Methods

    Extensions.In<T>(T, T[])
    Extensions.Distance(GameObjectBase, GameObjectBase)
    Extensions.Distance(GameObjectBase, Vector3)
    Extensions.Distance(GameObjectBase, Vector2)
    Extensions.DistanceSquared(GameObjectBase, GameObjectBase)
    Extensions.DistanceSquared(GameObjectBase, Vector3)
    Extensions.DistanceSquared(GameObjectBase, Vector2)
    Extensions.DistanceToPlayer(GameObjectBase)
    Extensions.IsBothFacing(GameObjectBase, GameObjectBase)
    Extensions.IsFacing(GameObjectBase, GameObjectBase)
    Extensions.IsMelee(GameObjectBase)
    Extensions.IsValidTarget(GameObjectBase, Single, Boolean, Vector3)
    Extensions.GetWaypoints(GameObjectBase)
    Geometry.Distance(GameObjectBase, GameObjectBase, Boolean)
    Geometry.Distance(GameObjectBase, Vector3, Boolean)
    Geometry.Distance(GameObjectBase, Vector2, Boolean)
    Geometry.Distance3D(GameObjectBase, GameObjectBase, Boolean)
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