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    Class AIPlacementClient

    Client specifically for all placeable objects.

    Inheritance
    System.Object
    GameObjectBase
    AIBaseClient
    AIPlacementClient
    Trap
    Ward
    Inherited Members
    AIBaseClient.IsNativeObjectPointerValid
    AIBaseClient.AIManager
    AIBaseClient.GetSpellBook()
    AIBaseClient.GetAttackDelay()
    AIBaseClient.GetCalculatedAttackCastDelay(String, Single, Single)
    AIBaseClient.GetAttackCastDelay()
    AIBaseClient.IsCastingSpell
    AIBaseClient.GetCurrentCastingSpell()
    AIBaseClient.BasicAttackInfo
    AIBaseClient.EncryptedID
    AIBaseClient.Index
    AIBaseClient.Team
    AIBaseClient.BaseObjectTypesAssociated
    AIBaseClient.IsTeam(TeamFlag)
    AIBaseClient.Name
    AIBaseClient.NetworkID
    AIBaseClient.Position
    AIBaseClient.HealthBarScreenPosition
    AIBaseClient.IsVisible
    AIBaseClient.W2S
    AIBaseClient.WorldToMap
    AIBaseClient.Distance
    AIBaseClient.DistanceTo(Vector3)
    AIBaseClient.Mana
    AIBaseClient.MaxMana
    AIBaseClient.IsTargetable
    AIBaseClient.Health
    AIBaseClient.Armor
    AIBaseClient.MagicResist
    AIBaseClient.IsAlive
    AIBaseClient.EffectiveArmorHealth
    AIBaseClient.EffectiveMagicHealth
    AIBaseClient.MaxHealth
    AIBaseClient.NeutralShield
    AIBaseClient.MagicalShield
    AIBaseClient.PhysicalShield
    AIBaseClient.AttackRange
    AIBaseClient.TrueAttackRange
    AIBaseClient.UnitStats
    AIBaseClient.Gold
    AIBaseClient.Direction
    AIBaseClient.BuffManager
    AIBaseClient.CombatType
    AIBaseClient.IsCombatType(CombatTypes)
    AIBaseClient.UnitComponentInfo
    AIBaseClient.ModelName
    AIBaseClient.Level
    GameObjectBase.ToString()
    GameObjectBase.As<T>()
    GameObjectBase.Log()
    GameObjectBase.IsObject(ObjectTypeFlag)
    GameObjectBase.IsMe
    GameObjectBase.IsAlly
    GameObjectBase.OnMyTeam
    GameObjectBase.IsEnemy
    GameObjectBase.IsNeutral
    GameObjectBase.IsJungle
    GameObjectBase.HealthPercent
    GameObjectBase.IsBasicAttacking
    GameObjectBase.IsTargetDummy
    GameObjectBase.PredictHealth(Int32)
    GameObjectBase.AttackSpeed
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    Namespace: Oasys.Common.GameObject.Clients
    Assembly: Oasys.Common.dll
    Syntax
    public class AIPlacementClient : AIBaseClient

    Constructors

    AIPlacementClient(Int32)

    Declaration
    public AIPlacementClient(int handlePointer)
    Parameters
    Type Name Description
    System.Int32 handlePointer

    Extension Methods

    Extensions.In<T>(T, T[])
    Extensions.Distance(GameObjectBase, GameObjectBase)
    Extensions.Distance(GameObjectBase, Vector3)
    Extensions.Distance(GameObjectBase, Vector2)
    Extensions.DistanceSquared(GameObjectBase, GameObjectBase)
    Extensions.DistanceSquared(GameObjectBase, Vector3)
    Extensions.DistanceSquared(GameObjectBase, Vector2)
    Extensions.DistanceToPlayer(GameObjectBase)
    Extensions.IsBothFacing(GameObjectBase, GameObjectBase)
    Extensions.IsFacing(GameObjectBase, GameObjectBase)
    Extensions.IsMelee(GameObjectBase)
    Extensions.IsValidTarget(GameObjectBase, Single, Boolean, Vector3)
    Extensions.GetWaypoints(GameObjectBase)
    Geometry.Distance(GameObjectBase, GameObjectBase, Boolean)
    Geometry.Distance(GameObjectBase, Vector3, Boolean)
    Geometry.Distance(GameObjectBase, Vector2, Boolean)
    Geometry.Distance3D(GameObjectBase, GameObjectBase, Boolean)
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