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    Class MissileClient

    Inheritance
    System.Object
    SpellActiveEntry
    MissileClient
    Inherited Members
    SpellActiveEntry.SpellData
    SpellActiveEntry.SpellSlot
    SpellActiveEntry.Type
    SpellActiveEntry.MissileIndex
    SpellActiveEntry.CasterName
    SpellActiveEntry.SpellStartPosition
    SpellActiveEntry.SpellEndPosition
    SpellActiveEntry.SpellCurrentPosition
    SpellActiveEntry.WindupTime
    SpellActiveEntry.Cooldown
    SpellActiveEntry.IsBasicAttack
    SpellActiveEntry.IsSpecialAttack
    SpellActiveEntry.CastStartTime
    SpellActiveEntry.CastEndTime
    SpellActiveEntry.TargetIndexes
    SpellActiveEntry.Targets
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.GameObject.ObjectClass
    Assembly: Oasys.Common.dll
    Syntax
    public class MissileClient : SpellActiveEntry

    Constructors

    MissileClient(Int32)

    Declaration
    public MissileClient(int pointer)
    Parameters
    Type Name Description
    System.Int32 pointer

    Extension Methods

    Extensions.In<T>(T, T[])
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