Class Orbwalker
Inheritance
System.Object
Orbwalker
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: Oasys.SDK.dll
Syntax
Properties
AllowAttacking
Enable/disable the orbwalker to being able to attack
Declaration
public static bool AllowAttacking { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
AllowMoving
Enable/disable the orbwalker to being able to move
Declaration
public static bool AllowMoving { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
AttackCooldownRemaining
Remaining time in seconds before basic attack is possible
Declaration
public static float AttackCooldownRemaining { get; }
Property Value
Type |
Description |
System.Single |
|
CanBasicAttack
Can my champion basic attack
Declaration
public static bool CanBasicAttack { get; }
Property Value
Type |
Description |
System.Boolean |
|
CanMove
Can my champion move after basic attack
Declaration
public static bool CanMove { get; }
Property Value
Type |
Description |
System.Boolean |
|
ForceMovePosition
Set this to force move to a screen position when can walk, remember to reset the value to Vector2.Zero.
Declaration
public static Vector2 ForceMovePosition { get; set; }
Property Value
Type |
Description |
SharpDX.Vector2 |
|
LaneClearTarget
Current selected laneclear target
Declaration
public static GameObjectBase LaneClearTarget { get; }
Property Value
LastBasicAttack
Last basic attack in game time
Declaration
public static float LastBasicAttack { get; }
Property Value
Type |
Description |
System.Single |
|
LastMove
Declaration
public static float LastMove { get; }
Property Value
Type |
Description |
System.Single |
|
OrbwalkingMode
Declaration
public static Orbwalker.OrbWalkingModeType OrbwalkingMode { get; set; }
Property Value
PreviousMinion
Previous attacked minion with orbwalker
Declaration
public static GameObjectBase PreviousMinion { get; }
Property Value
SelectedHero
Manually overrided hero targetselection
Declaration
public static GameObjectBase SelectedHero { get; set; }
Property Value
SelectedTarget
Manually overrided target
Declaration
public static GameObjectBase SelectedTarget { get; set; }
Property Value
TargetChampionsOnly
Is target champions only being pressed. Set to true for holding target champions only, set to false to stop holding target champions only.
Declaration
public static bool TargetChampionsOnly { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
TargetHero
Current selected hero target
Declaration
public static GameObjectBase TargetHero { get; }
Property Value
Methods
AttackReset()
Declaration
public static void AttackReset()
GetTarget(Orbwalker.OrbWalkingModeType)
Declaration
public static GameObjectBase GetTarget(Orbwalker.OrbWalkingModeType orbwalkingMode)
Parameters
Returns
GetTarget(Orbwalker.OrbWalkingModeType, Single)
Get a orbwalking target with custom range, usecase fx: Zeri Q
Declaration
public static GameObjectBase GetTarget(Orbwalker.OrbWalkingModeType orbwalkingMode, float range = 0F)
Parameters
Returns
Events
OnOrbwalkerAfterBasicAttack
This event is raised when orbwalker has just processed a basicattack.
Declaration
public static event Orbwalker.BasicAttackCommand OnOrbwalkerAfterBasicAttack
Event Type
OnOrbwalkerBasicAttack
This event is raised when orbwalker is processing a basicattack.
Declaration
public static event Orbwalker.BasicAttackCommand OnOrbwalkerBasicAttack
Event Type
OnOrbwalkerBeforeBasicAttack
This event is raised when orbwalker is about to process a basicattack.
Declaration
public static event Orbwalker.BasicAttackCommand OnOrbwalkerBeforeBasicAttack
Event Type
Extension Methods