Class Event
Inheritance
System.Object
Event
Implements
System.IEquatable<Event>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.Common.Logic.Helpers.GameData
Assembly: Oasys.Common.dll
Syntax
public class Event : IEquatable<Event>
Properties
Assisters
Declaration
public List<object> Assisters { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<System.Object> |
EventID
Declaration
public int EventID { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
EventName
Declaration
public string EventName { get; set; }
Property Value
Type | Description |
---|---|
System.String |
EventTime
Declaration
public double EventTime { get; set; }
Property Value
Type | Description |
---|---|
System.Double |
KillerName
Declaration
public string KillerName { get; set; }
Property Value
Type | Description |
---|---|
System.String |
TurretKilled
Declaration
public string TurretKilled { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Implements
System.IEquatable<T>