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    Class Event

    Inheritance
    System.Object
    Event
    Implements
    System.IEquatable<Event>
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.Logic.Helpers.GameData
    Assembly: Oasys.Common.dll
    Syntax
    public class Event : IEquatable<Event>

    Properties

    Assisters

    Declaration
    public List<object> Assisters { get; set; }
    Property Value
    Type Description
    System.Collections.Generic.List<System.Object>

    EventID

    Declaration
    public int EventID { get; set; }
    Property Value
    Type Description
    System.Int32

    EventName

    Declaration
    public string EventName { get; set; }
    Property Value
    Type Description
    System.String

    EventTime

    Declaration
    public double EventTime { get; set; }
    Property Value
    Type Description
    System.Double

    KillerName

    Declaration
    public string KillerName { get; set; }
    Property Value
    Type Description
    System.String

    TurretKilled

    Declaration
    public string TurretKilled { get; set; }
    Property Value
    Type Description
    System.String

    Implements

    System.IEquatable<T>

    Extension Methods

    Extensions.In<T>(T, T[])
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