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    Class GameData

    Inheritance
    System.Object
    GameData
    Implements
    System.IEquatable<GameData>
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.Logic.Helpers.GameData
    Assembly: Oasys.Common.dll
    Syntax
    public class GameData : IEquatable<GameData>

    Properties

    GameMode

    Declaration
    public string GameMode { get; set; }
    Property Value
    Type Description
    System.String

    GameTime

    Declaration
    public double GameTime { get; set; }
    Property Value
    Type Description
    System.Double

    MapName

    Declaration
    public string MapName { get; set; }
    Property Value
    Type Description
    System.String

    MapNumber

    Declaration
    public int MapNumber { get; set; }
    Property Value
    Type Description
    System.Int32

    MapTerrain

    Declaration
    public string MapTerrain { get; set; }
    Property Value
    Type Description
    System.String

    Implements

    System.IEquatable<T>

    Extension Methods

    Extensions.In<T>(T, T[])
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