Class GameData
Inheritance
System.Object
GameData
Implements
System.IEquatable<GameData>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.Common.Logic.Helpers.GameData
Assembly: Oasys.Common.dll
Syntax
public class GameData : IEquatable<GameData>
Properties
GameMode
Declaration
public string GameMode { get; set; }
Property Value
Type | Description |
---|---|
System.String |
GameTime
Declaration
public double GameTime { get; set; }
Property Value
Type | Description |
---|---|
System.Double |
MapName
Declaration
public string MapName { get; set; }
Property Value
Type | Description |
---|---|
System.String |
MapNumber
Declaration
public int MapNumber { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
MapTerrain
Declaration
public string MapTerrain { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Implements
System.IEquatable<T>