Class Item
Inheritance
System.Object
Item
Implements
System.IEquatable<Item>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.Common.Logic.Helpers.GameData
Assembly: Oasys.Common.dll
Syntax
public class Item : IEquatable<Item>
Properties
CanUse
Declaration
public bool CanUse { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Consumable
Declaration
public bool Consumable { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Count
Declaration
public int Count { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
DisplayName
Declaration
public string DisplayName { get; set; }
Property Value
Type | Description |
---|---|
System.String |
ItemID
Declaration
public int ItemID { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Price
Declaration
public int Price { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
RawDescription
Declaration
public string RawDescription { get; set; }
Property Value
Type | Description |
---|---|
System.String |
RawDisplayName
Declaration
public string RawDisplayName { get; set; }
Property Value
Type | Description |
---|---|
System.String |
Slot
Declaration
public int Slot { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
Implements
System.IEquatable<T>