Class LS.Collision
Class that helps in calculating collision.
Inheritance
System.Object
LS.Collision
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.Common.Logic
Assembly: Oasys.Common.dll
Syntax
public static class Collision
Methods
GetCollision(List<Vector3>, LS.PredictionInput)
Returns the list of the units that the skillshot will hit before reaching the set positions.
Declaration
public static List<GameObjectBase> GetCollision(List<Vector3> positions, LS.PredictionInput input)
Parameters
Type | Name | Description |
---|---|---|
System.Collections.Generic.List<SharpDX.Vector3> | positions | The positions. |
LS.PredictionInput | input | The input. |
Returns
Type | Description |
---|---|
System.Collections.Generic.List<GameObjectBase> | List<Obj_AI_Base>. |