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    Class LS.Collision

    Class that helps in calculating collision.

    Inheritance
    System.Object
    LS.Collision
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.Logic
    Assembly: Oasys.Common.dll
    Syntax
    public static class Collision

    Methods

    GetCollision(List<Vector3>, LS.PredictionInput)

    Returns the list of the units that the skillshot will hit before reaching the set positions.

    Declaration
    public static List<GameObjectBase> GetCollision(List<Vector3> positions, LS.PredictionInput input)
    Parameters
    Type Name Description
    System.Collections.Generic.List<SharpDX.Vector3> positions

    The positions.

    LS.PredictionInput input

    The input.

    Returns
    Type Description
    System.Collections.Generic.List<GameObjectBase>

    List<Obj_AI_Base>.

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