Class Orbwalker.OrbSettings
Inheritance
System.Object
Orbwalker.OrbSettings
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Assembly: Oasys.Common.dll
Syntax
public static class OrbSettings
Properties
AllowAttacking
Declaration
public static bool AllowAttacking { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
AllowMoving
Declaration
public static bool AllowMoving { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
AttackCooldownRemaining
Declaration
public static float AttackCooldownRemaining { get; }
Property Value
Type |
Description |
System.Single |
|
CanBasicAttack
Declaration
public static bool CanBasicAttack { get; }
Property Value
Type |
Description |
System.Boolean |
|
CanMove
Declaration
public static bool CanMove { get; }
Property Value
Type |
Description |
System.Boolean |
|
ForceMovePosition
Declaration
public static Vector2 ForceMovePosition { get; set; }
Property Value
Type |
Description |
SharpDX.Vector2 |
|
HarassTarget
Declaration
public static GameObjectBase HarassTarget { get; }
Property Value
HeroTarget
Declaration
public static Hero HeroTarget { get; }
Property Value
LaneClearTarget
Declaration
public static GameObjectBase LaneClearTarget { get; set; }
Property Value
LastBasicAttack
Declaration
public static float LastBasicAttack { get; set; }
Property Value
Type |
Description |
System.Single |
|
LastHitTarget
Declaration
public static GameObjectBase LastHitTarget { get; set; }
Property Value
LastMove
Declaration
public static float LastMove { get; }
Property Value
Type |
Description |
System.Single |
|
MixedTarget
Declaration
public static GameObjectBase MixedTarget { get; set; }
Property Value
OrbwalkingMode
Declaration
public static OrbwalkingMode OrbwalkingMode { get; set; }
Property Value
PreviousMinion
Declaration
public static Minion PreviousMinion { get; }
Property Value
SelectedHero
Declaration
public static GameObjectBase SelectedHero { get; set; }
Property Value
SelectedTarget
Declaration
public static GameObjectBase SelectedTarget { get; set; }
Property Value
TargetChampionsOnly
Declaration
public static bool TargetChampionsOnly { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
TargetHero
Declaration
public static GameObjectBase TargetHero { get; }
Property Value