Class DamageCalculator.MixedDamageInfo<TObject>
Inheritance
System.Object
DamageCalculator.DamageInfo<TObject>
DamageCalculator.MixedDamageInfo<TObject>
Implements
System.IEquatable<DamageCalculator.DamageInfo<TObject>>
System.IEquatable<DamageCalculator.MixedDamageInfo<TObject>>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.SDK
Assembly: Oasys.SDK.dll
Syntax
public class MixedDamageInfo<TObject> : DamageCalculator.DamageInfo<TObject>, IEquatable<DamageCalculator.DamageInfo<TObject>>, IEquatable<DamageCalculator.MixedDamageInfo<TObject>> where TObject : GameObjectBase
Type Parameters
Name | Description |
---|---|
TObject |
Constructors
MixedDamageInfo(TObject, TObject, Single, Single)
Declaration
public MixedDamageInfo(TObject attacker, TObject target, float physicalDamage, float magicDamage)
Parameters
Type | Name | Description |
---|---|---|
TObject | attacker | |
TObject | target | |
System.Single | physicalDamage | |
System.Single | magicDamage |
Implements
System.IEquatable<T>
System.IEquatable<T>