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    Class Prediction.LS

    Ported LeagueSharp Prediction.

    Inheritance
    System.Object
    Prediction.LS
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.SDK
    Assembly: Oasys.SDK.dll
    Syntax
    public static class LS

    Methods

    GetPrediction(GameObjectBase, Single)

    Gets the prediction.

    Declaration
    public static LS.PredictionOutput GetPrediction(GameObjectBase target, float delay)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single delay

    The skillshot delay in seconds.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    GetPrediction(GameObjectBase, Single, Single)

    Gets the prediction.

    Declaration
    public static LS.PredictionOutput GetPrediction(GameObjectBase target, float delay, float radius)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single delay

    The skillshot delay in seconds.

    System.Single radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    GetPrediction(GameObjectBase, Single, Single, Single)

    Gets the prediction.

    Declaration
    public static LS.PredictionOutput GetPrediction(GameObjectBase target, float delay, float radius, float speed)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single delay

    The skillshot delay in seconds.

    System.Single radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single speed

    The skillshot speed in units per second.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    GetPrediction(GameObjectBase, Single, Single, Single, LS.CollisionableObjects[])

    Gets the prediction.

    Declaration
    public static LS.PredictionOutput GetPrediction(GameObjectBase target, float delay, float radius, float speed, LS.CollisionableObjects[] collisionable)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single delay

    The skillshot delay in seconds.

    System.Single radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single speed

    The skillshot speed in units per second.

    LS.CollisionableObjects[] collisionable

    The collisionable object types.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    GetPrediction(LS.PredictionInput)

    Gets the prediction.

    Declaration
    public static LS.PredictionOutput GetPrediction(LS.PredictionInput input)
    Parameters
    Type Name Description
    LS.PredictionInput input

    The prediction data to predict.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictCircularMissile(GameObjectBase, Single, Int32, Single, Single)

    Predict circular cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictCircularMissile(GameObjectBase target, float range, int radius, float delay, float speed)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Int32 radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictCircularMissile(GameObjectBase, Single, Int32, Single, Single, Vector3)

    Predict circular cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictCircularMissile(GameObjectBase target, float range, int radius, float delay, float speed, Vector3 sourcePosition)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Int32 radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    SharpDX.Vector3 sourcePosition

    The position from where the skillshot missile gets fired.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictCircularMissile(GameObjectBase, Single, Single, Single, Single)

    Predict circular cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictCircularMissile(GameObjectBase target, float range, float radius, float delay, float speed)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Single radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictCircularMissile(GameObjectBase, Single, Single, Single, Single, Vector3)

    Predict circular cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictCircularMissile(GameObjectBase target, float range, float radius, float delay, float speed, Vector3 sourcePosition)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Single radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    SharpDX.Vector3 sourcePosition

    The position from where the skillshot missile gets fired.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictConeSpell(GameObjectBase, Single, Int32, Single, Single)

    Predict cone cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictConeSpell(GameObjectBase target, float range, int angle, float delay, float speed)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Int32 angle

    The skillshot angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictConeSpell(GameObjectBase, Single, Int32, Single, Single, Vector3)

    Predict cone cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictConeSpell(GameObjectBase target, float range, int angle, float delay, float speed, Vector3 sourcePosition)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Int32 angle

    The skillshot angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    SharpDX.Vector3 sourcePosition

    The position from where the skillshot missile gets fired.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictConeSpell(GameObjectBase, Single, Single, Single, Single)

    Predict cone cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictConeSpell(GameObjectBase target, float range, float angle, float delay, float speed)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Single angle

    The skillshot angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictConeSpell(GameObjectBase, Single, Single, Single, Single, Vector3)

    Predict cone cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictConeSpell(GameObjectBase target, float range, float angle, float delay, float speed, Vector3 sourcePosition)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Single angle

    The skillshot angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    SharpDX.Vector3 sourcePosition

    The position from where the skillshot missile gets fired.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictLinearMissile(GameObjectBase, Single, Int32, Single, Single)

    Predict linear cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictLinearMissile(GameObjectBase target, float range, int radius, float delay, float speed)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Int32 radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictLinearMissile(GameObjectBase, Single, Int32, Single, Single, Vector3)

    Predict linear cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictLinearMissile(GameObjectBase target, float range, int radius, float delay, float speed, Vector3 sourcePosition)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Int32 radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    SharpDX.Vector3 sourcePosition

    The position from where the skillshot missile gets fired.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictLinearMissile(GameObjectBase, Single, Single, Single, Single)

    Predict linear cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictLinearMissile(GameObjectBase target, float range, float radius, float delay, float speed)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Single radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

    PredictLinearMissile(GameObjectBase, Single, Single, Single, Single, Vector3)

    Predict linear cast position and collision for a specific target.

    Declaration
    public static LS.PredictionOutput PredictLinearMissile(GameObjectBase target, float range, float radius, float delay, float speed, Vector3 sourcePosition)
    Parameters
    Type Name Description
    GameObjectBase target

    The unit that the prediction will made for.

    System.Single range

    The skillshot range in units.

    System.Single radius

    The skillshot width's radius or the angle in case of the cone skillshots.

    System.Single delay

    The skillshot delay in seconds.

    System.Single speed

    The skillshot speed in units per second.

    SharpDX.Vector3 sourcePosition

    The position from where the skillshot missile gets fired.

    Returns
    Type Description
    LS.PredictionOutput

    The output after calculating the prediction.

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