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    Class LS.PredictionOutput

    The output after calculating the prediction.

    Inheritance
    System.Object
    LS.PredictionOutput
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.Logic
    Assembly: Oasys.Common.dll
    Syntax
    public class PredictionOutput

    Constructors

    PredictionOutput()

    Declaration
    public PredictionOutput()

    PredictionOutput(EB.PredictionResult)

    Declaration
    public PredictionOutput(EB.PredictionResult predictionResult)
    Parameters
    Type Name Description
    EB.PredictionResult predictionResult

    Fields

    AoeTargetsHit

    The list of the targets that the spell will hit (only if aoe was enabled).

    Declaration
    public List<AIHeroClient> AoeTargetsHit
    Field Value
    Type Description
    System.Collections.Generic.List<AIHeroClient>

    CollisionObjects

    The list of the units that the skillshot will collide with.

    Declaration
    public List<GameObjectBase> CollisionObjects
    Field Value
    Type Description
    System.Collections.Generic.List<GameObjectBase>

    Hitchance

    Returns the hitchance.

    Declaration
    public LS.HitChance Hitchance
    Field Value
    Type Description
    LS.HitChance

    Input

    The input

    Declaration
    public LS.PredictionInput Input
    Field Value
    Type Description
    LS.PredictionInput

    Properties

    AoeTargetsHitCount

    The number of targets the skillshot will hit (only if aoe was enabled).

    Declaration
    public int AoeTargetsHitCount { get; }
    Property Value
    Type Description
    System.Int32

    The aoe targets hit count.

    CastPosition

    The position where the skillshot should be casted to increase the accuracy.

    Declaration
    public Vector3 CastPosition { get; set; }
    Property Value
    Type Description
    SharpDX.Vector3

    The cast position.

    UnitPosition

    The position where the unit is going to be when the skillshot reaches his position.

    Declaration
    public Vector3 UnitPosition { get; set; }
    Property Value
    Type Description
    SharpDX.Vector3

    The unit position.

    Extension Methods

    Extensions.In<T>(T, T[])
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