Class Prediction.MenuSelected.PredictionInput
The prediction input.
Inheritance
System.Object
Prediction.MenuSelected.PredictionInput
Implements
System.IEquatable<Prediction.MenuSelected.PredictionInput>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.SDK
Assembly: Oasys.SDK.dll
Syntax
public class PredictionInput : IEquatable<Prediction.MenuSelected.PredictionInput>
Constructors
PredictionInput(Prediction.MenuSelected.PredictionType, GameObjectBase, Single, Single, Single, Single, Vector3, Boolean)
The prediction input.
Declaration
public PredictionInput(Prediction.MenuSelected.PredictionType Type, GameObjectBase Target, float Range, float Radius, float Delay, float Speed, Vector3 SourcePosition, bool CollisionCheck)
Parameters
Type | Name | Description |
---|---|---|
Prediction.MenuSelected.PredictionType | Type | The prediction type. |
GameObjectBase | Target | The target to predict. |
System.Single | Range | The spell range. |
System.Single | Radius | The spell width/radius/angle. |
System.Single | Delay | The delay/cast time/animation time in seconds. |
System.Single | Speed | The speed in units per second. |
SharpDX.Vector3 | SourcePosition | The source position. Ex: Victor's E can be placed somewhere else. Normally source position is Localplayer position. |
System.Boolean | CollisionCheck | The CollisionCheck. |
Properties
CollisionCheck
Declaration
public bool CollisionCheck { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Delay
Declaration
public float Delay { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Radius
Declaration
public float Radius { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Range
Declaration
public float Range { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
SourcePosition
Declaration
public Vector3 SourcePosition { get; set; }
Property Value
Type | Description |
---|---|
SharpDX.Vector3 |
Speed
Declaration
public float Speed { get; set; }
Property Value
Type | Description |
---|---|
System.Single |
Target
Declaration
public GameObjectBase Target { get; set; }
Property Value
Type | Description |
---|---|
GameObjectBase |
Type
Declaration
public Prediction.MenuSelected.PredictionType Type { get; set; }
Property Value
Type | Description |
---|---|
Prediction.MenuSelected.PredictionType |
Implements
System.IEquatable<T>