Search Results for

    Show / Hide Table of Contents

    Class Prediction.MenuSelected.PredictionInput

    The prediction input.

    Inheritance
    System.Object
    Prediction.MenuSelected.PredictionInput
    Implements
    System.IEquatable<Prediction.MenuSelected.PredictionInput>
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.SDK
    Assembly: Oasys.SDK.dll
    Syntax
    public class PredictionInput : IEquatable<Prediction.MenuSelected.PredictionInput>

    Constructors

    PredictionInput(Prediction.MenuSelected.PredictionType, GameObjectBase, Single, Single, Single, Single, Vector3, Boolean)

    The prediction input.

    Declaration
    public PredictionInput(Prediction.MenuSelected.PredictionType Type, GameObjectBase Target, float Range, float Radius, float Delay, float Speed, Vector3 SourcePosition, bool CollisionCheck)
    Parameters
    Type Name Description
    Prediction.MenuSelected.PredictionType Type

    The prediction type.

    GameObjectBase Target

    The target to predict.

    System.Single Range

    The spell range.

    System.Single Radius

    The spell width/radius/angle.

    System.Single Delay

    The delay/cast time/animation time in seconds.

    System.Single Speed

    The speed in units per second.

    SharpDX.Vector3 SourcePosition

    The source position. Ex: Victor's E can be placed somewhere else. Normally source position is Localplayer position.

    System.Boolean CollisionCheck

    The CollisionCheck.

    Properties

    CollisionCheck

    Declaration
    public bool CollisionCheck { get; set; }
    Property Value
    Type Description
    System.Boolean

    Delay

    Declaration
    public float Delay { get; set; }
    Property Value
    Type Description
    System.Single

    Radius

    Declaration
    public float Radius { get; set; }
    Property Value
    Type Description
    System.Single

    Range

    Declaration
    public float Range { get; set; }
    Property Value
    Type Description
    System.Single

    SourcePosition

    Declaration
    public Vector3 SourcePosition { get; set; }
    Property Value
    Type Description
    SharpDX.Vector3

    Speed

    Declaration
    public float Speed { get; set; }
    Property Value
    Type Description
    System.Single

    Target

    Declaration
    public GameObjectBase Target { get; set; }
    Property Value
    Type Description
    GameObjectBase

    Type

    Declaration
    public Prediction.MenuSelected.PredictionType Type { get; set; }
    Property Value
    Type Description
    Prediction.MenuSelected.PredictionType

    Implements

    System.IEquatable<T>

    Extension Methods

    Extensions.In<T>(T, T[])
    ☀
    ☾
    In This Article
    • Constructors
      • PredictionInput(Prediction.MenuSelected.PredictionType, GameObjectBase, Single, Single, Single, Single, Vector3, Boolean)
    • Properties
      • CollisionCheck
      • Delay
      • Radius
      • Range
      • SourcePosition
      • Speed
      • Target
      • Type
    • Implements
    • Extension Methods
    Back to top
    Generated by DocFX
    ☀
    ☾