Class Prediction.MenuSelected.PredictionOutput
The prediction output.
Inheritance
System.Object
Prediction.MenuSelected.PredictionOutput
Implements
System.IEquatable<Prediction.MenuSelected.PredictionOutput>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.SDK
Assembly: Oasys.SDK.dll
Syntax
public class PredictionOutput : IEquatable<Prediction.MenuSelected.PredictionOutput>
Constructors
PredictionOutput(Vector3, Vector3, Prediction.MenuSelected.HitChance, List<GameObjectBase>)
The prediction output.
Declaration
public PredictionOutput(Vector3 UnitPosition, Vector3 CastPosition, Prediction.MenuSelected.HitChance HitChance, List<GameObjectBase> CollisionObjects)
Parameters
Type | Name | Description |
---|---|---|
SharpDX.Vector3 | UnitPosition | The position of unit. |
SharpDX.Vector3 | CastPosition | The position to cast. |
Prediction.MenuSelected.HitChance | HitChance | The hitchance. |
System.Collections.Generic.List<GameObjectBase> | CollisionObjects | The collision objects. |
Properties
CastPosition
Declaration
public Vector3 CastPosition { get; set; }
Property Value
Type | Description |
---|---|
SharpDX.Vector3 |
Collision
CollisionObjects has any items.
Declaration
public bool Collision { get; }
Property Value
Type | Description |
---|---|
System.Boolean |
CollisionObjects
Declaration
public List<GameObjectBase> CollisionObjects { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<GameObjectBase> |
HitChance
Declaration
public Prediction.MenuSelected.HitChance HitChance { get; set; }
Property Value
Type | Description |
---|---|
Prediction.MenuSelected.HitChance |
UnitPosition
Declaration
public Vector3 UnitPosition { get; set; }
Property Value
Type | Description |
---|---|
SharpDX.Vector3 |
Implements
System.IEquatable<T>