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    Class DamageCalculator.MixedDamageInfo<TObject>

    Inheritance
    System.Object
    DamageCalculator.DamageInfo<TObject>
    DamageCalculator.MixedDamageInfo<TObject>
    Implements
    System.IEquatable<DamageCalculator.DamageInfo<TObject>>
    System.IEquatable<DamageCalculator.MixedDamageInfo<TObject>>
    Inherited Members
    DamageCalculator.DamageInfo<TObject>.attacker
    DamageCalculator.DamageInfo<TObject>.target
    DamageCalculator.DamageInfo<TObject>.physicalDamage
    DamageCalculator.DamageInfo<TObject>.magicDamage
    DamageCalculator.DamageInfo<TObject>.trueDamage
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.Logic
    Assembly: Oasys.Common.dll
    Syntax
    public class MixedDamageInfo<TObject> : DamageCalculator.DamageInfo<TObject>, IEquatable<DamageCalculator.DamageInfo<TObject>>, IEquatable<DamageCalculator.MixedDamageInfo<TObject>> where TObject : GameObjectBase
    Type Parameters
    Name Description
    TObject

    Constructors

    MixedDamageInfo(TObject, TObject, Single, Single)

    Declaration
    public MixedDamageInfo(TObject attacker, TObject target, float physicalDamage, float magicDamage)
    Parameters
    Type Name Description
    TObject attacker
    TObject target
    System.Single physicalDamage
    System.Single magicDamage

    Implements

    System.IEquatable<T>
    System.IEquatable<T>

    Extension Methods

    Extensions.In<T>(T, T[])
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