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    Class DamageCalculator.TrueDamageInfo<TObject>

    Inheritance
    System.Object
    DamageCalculator.DamageInfo<TObject>
    DamageCalculator.TrueDamageInfo<TObject>
    Implements
    System.IEquatable<DamageCalculator.DamageInfo<TObject>>
    System.IEquatable<DamageCalculator.TrueDamageInfo<TObject>>
    Inherited Members
    DamageCalculator.DamageInfo<TObject>.attacker
    DamageCalculator.DamageInfo<TObject>.target
    DamageCalculator.DamageInfo<TObject>.physicalDamage
    DamageCalculator.DamageInfo<TObject>.magicDamage
    DamageCalculator.DamageInfo<TObject>.trueDamage
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.Logic
    Assembly: Oasys.Common.dll
    Syntax
    public class TrueDamageInfo<TObject> : DamageCalculator.DamageInfo<TObject>, IEquatable<DamageCalculator.DamageInfo<TObject>>, IEquatable<DamageCalculator.TrueDamageInfo<TObject>> where TObject : GameObjectBase
    Type Parameters
    Name Description
    TObject

    Constructors

    TrueDamageInfo(TObject, TObject, Single)

    Declaration
    public TrueDamageInfo(TObject attacker, TObject target, float trueDamage)
    Parameters
    Type Name Description
    TObject attacker
    TObject target
    System.Single trueDamage

    Implements

    System.IEquatable<T>
    System.IEquatable<T>

    Extension Methods

    Extensions.In<T>(T, T[])
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