Class ActivePlayer
Inheritance
System.Object
ActivePlayer
Implements
System.IEquatable<ActivePlayer>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.Common.Logic.Helpers.ActivePlayerData
Assembly: Oasys.Common.dll
Syntax
public class ActivePlayer : IEquatable<ActivePlayer>
Properties
Abilities
Declaration
public Abilities Abilities { get; set; }
Property Value
Type | Description |
---|---|
Abilities |
ChampionStats
Declaration
public ChampionStats ChampionStats { get; set; }
Property Value
Type | Description |
---|---|
ChampionStats |
CurrentGold
Declaration
public double CurrentGold { get; set; }
Property Value
Type | Description |
---|---|
System.Double |
FullRunes
Declaration
public FullRunes FullRunes { get; set; }
Property Value
Type | Description |
---|---|
FullRunes |
Instance
Declaration
public static ActivePlayer Instance { get; }
Property Value
Type | Description |
---|---|
ActivePlayer |
Level
Declaration
public int Level { get; set; }
Property Value
Type | Description |
---|---|
System.Int32 |
SummonerName
Declaration
public string SummonerName { get; set; }
Property Value
Type | Description |
---|---|
System.String |
TeamRelativeColors
Declaration
public bool TeamRelativeColors { get; set; }
Property Value
Type | Description |
---|---|
System.Boolean |
Implements
System.IEquatable<T>