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    Class ActivePlayer

    Inheritance
    System.Object
    ActivePlayer
    Implements
    System.IEquatable<ActivePlayer>
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.Logic.Helpers.ActivePlayerData
    Assembly: Oasys.Common.dll
    Syntax
    public class ActivePlayer : IEquatable<ActivePlayer>

    Properties

    Abilities

    Declaration
    public Abilities Abilities { get; set; }
    Property Value
    Type Description
    Abilities

    ChampionStats

    Declaration
    public ChampionStats ChampionStats { get; set; }
    Property Value
    Type Description
    ChampionStats

    CurrentGold

    Declaration
    public double CurrentGold { get; set; }
    Property Value
    Type Description
    System.Double

    FullRunes

    Declaration
    public FullRunes FullRunes { get; set; }
    Property Value
    Type Description
    FullRunes

    Instance

    Declaration
    public static ActivePlayer Instance { get; }
    Property Value
    Type Description
    ActivePlayer

    Level

    Declaration
    public int Level { get; set; }
    Property Value
    Type Description
    System.Int32

    SummonerName

    Declaration
    public string SummonerName { get; set; }
    Property Value
    Type Description
    System.String

    TeamRelativeColors

    Declaration
    public bool TeamRelativeColors { get; set; }
    Property Value
    Type Description
    System.Boolean

    Implements

    System.IEquatable<T>

    Extension Methods

    Extensions.In<T>(T, T[])
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