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    Class Prediction.MenuSelected

    Inheritance
    System.Object
    Prediction.MenuSelected
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.SDK
    Assembly: Oasys.SDK.dll
    Syntax
    public class MenuSelected

    Methods

    GetPrediction(Prediction.MenuSelected.PredictionInput)

    Get a prediction result based on prediction input and the menu selected SDK prediction mode.

    Declaration
    public static Prediction.MenuSelected.PredictionOutput GetPrediction(Prediction.MenuSelected.PredictionInput input)
    Parameters
    Type Name Description
    Prediction.MenuSelected.PredictionInput input

    The prediction input.

    Returns
    Type Description
    Prediction.MenuSelected.PredictionOutput

    The prediction output.

    Exceptions
    Type Condition
    System.ArgumentOutOfRangeException

    GetPrediction(Prediction.MenuSelected.PredictionType, GameObjectBase, Single, Single, Single, Single, Vector3, Boolean)

    Get a prediction result based on prediction input and the menu selected SDK prediction mode.

    Declaration
    public static Prediction.MenuSelected.PredictionOutput GetPrediction(Prediction.MenuSelected.PredictionType type, GameObjectBase target, float range, float radius, float delay, float speed, Vector3 sourcePosition, bool collisionCheck = true)
    Parameters
    Type Name Description
    Prediction.MenuSelected.PredictionType type

    The prediction type.

    GameObjectBase target

    The target to predict.

    System.Single range

    The spell range.

    System.Single radius

    The spell width/radius/angle.

    System.Single delay

    The delay/cast time/animation time in seconds.

    System.Single speed

    The speed in units per second.

    SharpDX.Vector3 sourcePosition

    The source position. Ex: Victor's E can be placed somewhere else. Normally source position is Localplayer position.

    System.Boolean collisionCheck

    The CollisionCheck.

    Returns
    Type Description
    Prediction.MenuSelected.PredictionOutput

    The prediction output.

    GetPrediction(Prediction.MenuSelected.PredictionType, GameObjectBase, Single, Single, Single, Single, Boolean)

    Get a prediction result based on prediction input and the menu selected SDK prediction mode.

    Declaration
    public static Prediction.MenuSelected.PredictionOutput GetPrediction(Prediction.MenuSelected.PredictionType type, GameObjectBase target, float range, float radius, float delay, float speed, bool collisionCheck = true)
    Parameters
    Type Name Description
    Prediction.MenuSelected.PredictionType type

    The prediction type.

    GameObjectBase target

    The target to predict.

    System.Single range

    The spell range.

    System.Single radius

    The spell width/radius/angle.

    System.Single delay

    The delay/cast time/animation time in seconds.

    System.Single speed

    The speed in units per second.

    System.Boolean collisionCheck

    The CollisionCheck.

    Returns
    Type Description
    Prediction.MenuSelected.PredictionOutput

    The prediction output.

    Extension Methods

    Extensions.In<T>(T, T[])
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