Class AllGameData
Inheritance
System.Object
AllGameData
Implements
System.IEquatable<AllGameData>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Oasys.Common.Logic.Helpers.GameData
Assembly: Oasys.Common.dll
Syntax
public class AllGameData : IEquatable<AllGameData>
Properties
ActivePlayer
Declaration
public ActivePlayer ActivePlayer { get; set; }
Property Value
Type | Description |
---|---|
ActivePlayer |
AllPlayers
Declaration
public List<AllPlayer> AllPlayers { get; set; }
Property Value
Type | Description |
---|---|
System.Collections.Generic.List<AllPlayer> |
Events
Declaration
public EventCollection Events { get; set; }
Property Value
Type | Description |
---|---|
EventCollection |
GameData
Declaration
public GameData GameData { get; set; }
Property Value
Type | Description |
---|---|
GameData |
Instance
Declaration
public static AllGameData Instance { get; }
Property Value
Type | Description |
---|---|
AllGameData |
Implements
System.IEquatable<T>