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    Class AllGameData

    Inheritance
    System.Object
    AllGameData
    Implements
    System.IEquatable<AllGameData>
    Inherited Members
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.ToString()
    Namespace: Oasys.Common.Logic.Helpers.GameData
    Assembly: Oasys.Common.dll
    Syntax
    public class AllGameData : IEquatable<AllGameData>

    Properties

    ActivePlayer

    Declaration
    public ActivePlayer ActivePlayer { get; set; }
    Property Value
    Type Description
    ActivePlayer

    AllPlayers

    Declaration
    public List<AllPlayer> AllPlayers { get; set; }
    Property Value
    Type Description
    System.Collections.Generic.List<AllPlayer>

    Events

    Declaration
    public EventCollection Events { get; set; }
    Property Value
    Type Description
    EventCollection

    GameData

    Declaration
    public GameData GameData { get; set; }
    Property Value
    Type Description
    GameData

    Instance

    Declaration
    public static AllGameData Instance { get; }
    Property Value
    Type Description
    AllGameData

    Implements

    System.IEquatable<T>

    Extension Methods

    Extensions.In<T>(T, T[])
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